Barcelona-based 2 person indie studio working on PSYCHOTA - first person survival horror with fantasy twist
In-game screenshot
The Pathway
PSYCHOTA
We are working really hard on PSYCHOTA which is FocoGos debut title. As of now it's still quite early in the development but we can already share some core principles on which we are building the game.
Story of Roro
You play as Roro, a young woman who enters her own psyche — a frozen, lightless taiga — to confront the fear and sadness consuming her.
Systemic Gameplay
We are building the game world as a coherent ecosystem, in which game mechanics and creature behaviors make sense in the logic of the world and can be observed and learned in order to overcome game challenges.
Stealth
Killing everything in your wake will not be an option — you will need to be smart about how and which enemies you engage, avoiding combat through stealth when possible, driven by scarce resources and enemies too tough to tackle in an honest fight.
If that sounds like your cup of tea and you are curious about surviving Roro's inner-world, make sure to subscribe to FocoGos newsletter and get development updates to your email!
Concepts Gallery
While we are cooking some really tasty stuff to drop soon, you can check out PSYCHOTA concepts as apetizer now.
Baby Rabbit
Blaze Polar Bear
Blaze Polar Bear
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Creatures Exploration
Early Creatures Exploration
Fish Bone
Forest Spirits
Forest Spirits
Forest Spirits
Frost Hare
Frost Hare
Inuit Exploration
Inuit Exploration
Kelp Forest
Kelp Forest
Kelp Forest
Kelp Forest
Kelp Forest Creatures Exploration
Kelp Forest Level Decoration Ideation
Kelp Forest Level Design Sketch
Kelp Forest Level Ideation
Kelp Tree
Rabbit Exploration
Roro Enters Kelp Forest
Saving Altar
Shadow Weasel
The Team
Dmitrii
Technical Director
Quit safety of AAA industry to make his dream game. Designer and coder hybrid who likes to swear at his PC a lot to cope with unending fun which is game development.
Paula
Art Director
Loves nature, animals and weirdness. You can see it a lot in PSYCHOTA concepts.
Leia
Design Director
Strong believer in organic exploration and player agency. According to Leia best mechanics are driven by primal instincts. The best designs come to her after a good walk.