FocoGos Studio Logo

Barcelona-based 2 person indie studio working on PSYCHOTA - first person survival horror with fantasy twist

PSYCHOTA

Story of Roro

Step in the shoes of Roro, young woman tormented by overwhelming feelings of fear and sorrow that gets trapped inside of her twisted psyche.

Roro — PSYCHOTA protagonist sketches

Exploration

Immerse yourself in whimsical and oneiric environment of Roro's inner-world. After the psychic cataclysm it turned into a frozen tundra where perpetual darkness reigns but you are equipped with tools to fight back and survive.

Spirit Magic

Wield Spirit Magic to withstand the challenges that Roro's psyche throws at you: survive the bottomless Grotto by climbing its walls with Spirit Spears, and stand your ground against twisted creatures that dwell in the dark with the help of a trusty Psychic Sword that will not only slice the threats to pieces, but also illuminate your path.

Stealth

Some creatures that dwell Roro's inner-world are too powerful to be faced in an honest fights. Use your wits to outsmart them and avoid direct confrontation which means sure death.

PSYCHOTA is still quite early in its development and still hasn't taken it's final form. We invite you to share the ride with us of making this game to see the light of day in its prime! Subscribe to FocoGos newsletter to get latest development updates and be able to discuss them with us directly.

Concepts Gallery

Curious about how Roro's inner-world came to be? Dive into hand-drawn sketches of our creatures and environments!

The Team

Dmitrii — Technical Director

Dmitrii

Technical Director

Quit safety of AAA industry to make his dream game. Designer and coder hybrid who likes to swear at his PC a lot to cope with unending fun which is game development.

Paula — Art Director

Paula

Art Director

Loves nature, animals and weirdness. You can see it a lot in PSYCHOTA concepts.

Leia — Design Director

Leia

Design Director

Strong believer in organic exploration and player agency. According to Leia best mechanics are driven by primal instincts. The best designs come to her after a good walk.